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As such, it’s easy for me to get confused and press the wrong buttons when things get hectic. I say this as someone who plays all consoles, including Xbox, which uses the same letters as Nintendo on its controller buttons but in reverse. One godsend for Project Diva MegaMix is the ability to change the button inputs from Nintendo’s A-B-X-Y scheme to the familiar PlayStation button inputs or even directional arrows. You have an assortment of inputs, from your basic button presses, holds and even multiple inputs that need to be pressed at the same time.
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The rhythm mechanics for the game, meanwhile, are pretty solid and should be familiar to fans of the genre. That way, you don’t have to completely depend on your eyes alone. It’s the main reason why memorizing songs and familiarizing yourself with their beats is even more important in Miku games like this one. This adds to the challenge as it gives you an extra set of stimuli to pay attention to.Īdd the busy visuals from the background scenes and character models and it’s easy to lose track of your cues or miss your timing by a split second as your eyes get overloaded by everything that’s going on. Instead of using a straight line or bar to show the buttons that you need to hit with the right timing, for example, Project Diva MegaMix has them flying all over the screen instead. Project Diva MegaMix’s penchant for using lush visuals can actually be a double-edged sword, especially when combined with how musical cues in Hatsune Miku games are typically presented. I can’t even count the number of times I flubbed the opening of a track because I found myself admiring the scenery before realizing that the rhythm portion of the game has already started and I’ve completely missed hitting the opening notes. I remember being impressed the first time I saw the visuals for the song Time Machine, which start with low-angle shots of a station platform and sunflowers before panning to a wider shot of a train departing beneath a sunny sky filled with puffy, white clouds. Production values are something that Hatsune Miku games always excel at and Project Diva MegaMix is no exception. Then you’ve got new songs like Catch the Wave, an upbeat little ditty with an appropriately catchy vibe that can easily get stuck in your head.Įach song is wrapped within a colorful cacophony of notes, effects and visuals that serve as the hallmark of a Hatsune Miku rhythm game.
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These include old classics such as the whimsical Ievan Polkka that’s a staple of the franchise’s tutorials to the fast-paced, synth-rock overtones of Senbonzakura. Still, it provides a nice mix - or MegaMix - of tunes to test your reflexes. With a selection of about 100 songs, it doesn’t quite reach the breadth of Future Tone’s 200-plus tracks. My sudden onset of rigor mortis aside, Project Diva MegaMix remains a wonderful treat for rhythm game fans. But could it be that the same can be said about one’s reflexes as well? Am I (gasp) getting old? Oh, Father Time, just how cruel can you be?
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“Once it happens, it happens pretty fast.” Anyway, as I pondered what could be going on, I remembered some words of wisdom from a friend. I actually had to put on my prescription eyeglasses and concentrate in order to clear it as opposed to just zipping through the initial songs without really thinking too much like I normally do. In Project Diva MegaMix, I failed right away. That being said, I at least got deep into the normal song list before getting stumped in Future Tone. By the time, Hatsune Miku: Project Diva Future Tone rolled in, however, I was struggling even with some of the normal songs. Even Hatsune Miku: Project Diva X didn’t quite feel impossible to me until I started playing Extreme Difficulty. Still, I always thought that I was, you know - ‘aight.
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Now, in the interest of full disclosure, I wouldn’t exactly describe myself as a rhythm game savant. So it was you all along, Hatsune Miku! I remember everything now!